Category: devlog

  • The Final Stretch

    The Final Stretch

    I’m close to my ideal schedule for August — approaching a playable build of the first half of the first plot as the month ends. I’ve spent nearly one and a half months of work on that part of the game, and I’ll probably need another week before a player can go from start to…

  • A Short Update

    A Short Update

    This week only needs a short update — a simple “and then” post so mom doesn’t get scared that I haven’t written anything. I haven’t done much except work hard on the first half of the first plot in The Ben Wander Murder Collection. That might be strange phrasing, but it’s my next milestone. Okay,…

  • A Swinger of Birches

    A Swinger of Birches

    Lately, some folks have been asking for game updates. Sure, I write my devlog, but that’s tailored to a different, more technical audience. What about the old updates? How do I feel about what I’m doing? How does the broad schedule look? Where is this damned thing going?! I’m humbled by how many friends still read my scattered thoughts.…

  • Rust Needs Sleep Too

    Rust Needs Sleep Too

    Last week, I worked tirelessly to finish the player navigation of my game’s Map Screen. I wrote about the process, and why it was so unpredictably long, on my devlog, so let’s not rehash it here. But I’d like to use this post as a form of therapy — to dive into my mindset last week. Completely overtired, overworked,…