Category: devlog

  • Work Work

    Work Work

    The first days back from vacation, whatever the job, are never easy — crawling back into the regular nine-to-five can be a chore. You would think, what with me pursuing my dream, that getting back into the swing would be easy. But, the truth is, I’ve had a lazy couple of days. Maybe even more than usual because this is my dream. There’s…

  • Framework

    Framework

    The foundation was laid over two months of research, brainstorms, and prototypes.  A grueling, incessant march of abstract style, design principles, and tech evaluation. My game’s prosperity depends on a good foundation, but progress was slow. Don’t misunderstand, I was happily enjoying all of it, but at some point I needed to start the game itself. That point was a couple weeks ago.…

  • Groove & Swagger

    Groove & Swagger

    Like a new recliner, every city begins with some adjustment time — perfecting the groove for my fat cheeks. Whether Montreal, Edmonton, San Francisco, or Chiang Mai, the process is the same — squirming into new positions to feel more comfortable. The past few days have proven I’ve finally settled into my new seat. Every day: same alarm, same work hours, same coffeeshop,…

  • Breaking Down the Style

    Breaking Down the Style

    This post is a breakdown of the BenWander_StyleDemo that I posted earlier this week. I know, a blog entry on a Monday is sacrilegious, please forgive me my sins. If you missed it, I fully understand, but I would love if you gave it a try before reading the rest of this post, as I’d prefer to avoid tainting…