[…] on the entire year is too much for a single blog post, but hopefully, my weekly musings gave you a peek inside my […]
[…] Wander’s view on recreation names comes from enjoy. He spent years at AAA studios construction high-profile titles, together with Battlefield Hardline, Dragon Age: Inquisition, X-Men: Destiny and SimCity: Deluxe. In 2015, he determined to ditch that way of life and construct the video games he in fact sought after to play — wealthy, narrative-driven reports that center of attention much less on saving the arena, and extra on person triumph and problem. Wander discovered inspiration at the highway, touring throughout Southeast Asia for a 12 months ahead of heading again house, to Toronto. He documented all of the adventure on his weblog. […]
[…] Wander’s view on game names comes from experience. He spent years at AAA studios building high-profile titles, including Battlefield Hardline, Dragon Age: Inquisition, X-Men: Destiny and SimCity: Deluxe. In 2015, he decided to ditch that lifestyle and build the games he actually wanted to play — rich, narrative-driven experiences that focus less on saving the world, and more on individual triumph and challenge. Wander found inspiration on the road, traveling across Southeast Asia for a year before heading back home, to Toronto. He documented the entire journey on his blog. […]
[…] Wander’s view on game names comes from experience. He spent years at AAA studios building high-profile titles, including Battlefield Hardline, Dragon Age: Inquisition, X-Men: Destiny and SimCity: Deluxe. In 2015, he decided to ditch that lifestyle and build the games he actually wanted to play — rich, narrative-driven experiences that focus less on saving the world, and more on individual triumph and challenge. Wander found inspiration on the road, traveling across Southeast Asia for a year before heading back home, to Toronto. He documented the entire journey on his blog. […]
[…] Wander’s view on game names comes from experience. He spent years at AAA studios building high-profile titles, including Battlefield Hardline, Dragon Age: Inquisition, X-Men: Destiny and SimCity: Deluxe. In 2015, he decided to ditch that lifestyle and build the games he actually wanted to play — rich, narrative-driven experiences that focus less on saving the world, and more on individual triumph and challenge. Wander found inspiration on the road, traveling across Southeast Asia for a year before heading back home, to Toronto. He documented the entire journey on his blog. […]
[…] Wander’s view on game names comes from experience. He spent years at AAA studios building high-profile titles, including Battlefield Hardline, Dragon Age: Inquisition, X-Men: Destiny and SimCity: Deluxe. In 2015, he decided to ditch that lifestyle and build the games he actually wanted to play — rich, narrative-driven experiences that focus less on saving the world, and more on individual triumph and challenge. Wander found inspiration on the road, traveling across Southeast Asia for a year before heading back home, to Toronto. He documented the entire journey on his blog. […]
[…] Wander’s view on game names comes from experience. He spent years at AAA studios building high-profile titles, including Battlefield Hardline, Dragon Age: Inquisition, X-Men: Destiny and SimCity: Deluxe. In 2015, he decided to ditch that lifestyle and build the games he actually wanted to play — rich, narrative-driven experiences that focus less on saving the world, and more on individual triumph and challenge. Wander found inspiration on the road, traveling across Southeast Asia for a year before heading back home, to Toronto. He documented the entire journey on his blog. […]
[…] Wander’s view on game names comes from experience. He spent years at AAA studios building high-profile titles, including Battlefield Hardline, Dragon Age: Inquisition, X-Men: Destiny and SimCity: Deluxe. In 2015, he decided to ditch that lifestyle and build the games he actually wanted to play — rich, narrative-driven experiences that focus less on saving the world, and more on individual triumph and challenge. Wander found inspiration on the road, traveling across Southeast Asia for a year before heading back home, to Toronto. He documented the entire journey on his blog. […]
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